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    <title>COLONIZED Blog</title>
    <link>https://colonized.work/blog/</link>
    <description>Survival, MMO and space sim guides, game technology and the lore of COLONIZED, the space survival MMORPG for PC.</description>
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    <lastBuildDate>Thu, 22 Oct 2026 00:00:00 GMT</lastBuildDate>
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    <item>
      <title>AMD 3D V-Cache Explained: Why It Speeds Up CPU-Limited Games</title>
      <link>https://colonized.work/blog/amd-3d-v-cache-gaming-explained/</link>
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      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>A much larger L3 cache, stacked on the processor, avoids trips to RAM and speeds up data-heavy games. How it works, who benefits, how a 9800X3D differs from a 9950X3D and how to make sure the game uses the right cores.</description>
    </item>
    <item>
      <title>Base Building in Space Survival Games: Structure, Air, Power and Defence, Piece by Piece</title>
      <link>https://colonized.work/blog/base-building-space-survival/</link>
      <guid isPermaLink="true">https://colonized.work/blog/base-building-space-survival/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A base in space survival has to hold up, hold air and stay powered. Four placement systems, why structural integrity turns a base into a puzzle, what changes when you build on a sphere, and where COLONIZED stands.</description>
    </item>
    <item>
      <title>The Best CPU for MMOs and Survival Games: How to Choose in 2026</title>
      <link>https://colonized.work/blog/best-cpu-for-mmo-survival-games/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-cpu-for-mmo-survival-games/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>For large-world MMOs and survival games, per-core speed and cache matter more than core count. The criteria, a reasoned comparison of the Ryzen 9 9950X3D, the Ryzen 7 9800X3D and mid-range and budget options, and the usual buying mistakes.</description>
    </item>
    <item>
      <title>Best Indie Games of 2027: How to Build Your Own Watchlist, and Where COLONIZED Fits</title>
      <link>https://colonized.work/blog/best-indie-games-2027/</link>
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      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>State of the genre</category>
      <description>A list of the best indie games of 2027 would be out of date in a month. A watchlist you build yourself is not. Where indie games show up before launch, what to check in multiplayer ones, and where COLONIZED fits.</description>
    </item>
    <item>
      <title>Best Indie Survival MMO of 2026: Nine Criteria to Judge One Before You Play</title>
      <link>https://colonized.work/blog/best-indie-survival-mmo-2026/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-indie-survival-mmo-2026/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>There is no single best indie survival MMO of 2026, but there are nine tests that separate a good one from a risky one. Score any game against them in ten minutes, and see where COLONIZED stands on each.</description>
    </item>
    <item>
      <title>Best Multiplayer Survival Games: Four Formats and How to Pick the One That Fits Your Group</title>
      <link>https://colonized.work/blog/best-multiplayer-survival-games/</link>
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      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Multiplayer survival is four different products: a co-op session, a private server, a shared server and an MMO. Compare what persists, who it suits and what to check, and see where COLONIZED sits.</description>
    </item>
    <item>
      <title>The Best PC for MMOs and Survival Games in 2026 and 2027: Three Builds</title>
      <link>https://colonized.work/blog/best-pc-for-mmo-survival-games-2026/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-pc-for-mmo-survival-games-2026/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>For persistent-world MMOs and survival games, spend on the CPU and memory first, and on the GPU second. Three reasoned builds (high-end, mid-range and budget) with the logic behind each part, where not to waste money and how to split a budget.</description>
    </item>
    <item>
      <title>Best Space MMO of 2027: Nine Tests for a Shared Universe Before You Commit</title>
      <link>https://colonized.work/blog/best-space-mmo-2027/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-space-mmo-2027/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>State of the genre</category>
      <description>A space MMO lives or dies on what you cannot see in a trailer: whether the world persists, how many people share it, who sets prices and what happens when you log off. Nine tests, and the honest state of COLONIZED.</description>
    </item>
    <item>
      <title>Best Space Sim of 2027: Eight Things a Good Space Simulator Gets Right</title>
      <link>https://colonized.work/blog/best-space-sim-2027/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-space-sim-2027/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Eight things separate a good space simulator from a pretty one: flight model, scale and travel time, ship detail, planets, controls, multiplayer layer, progression and hardware. With the maths on how long space really takes.</description>
    </item>
    <item>
      <title>Best Space Survival Games: Six Questions That Tell You How Deep the Survival Really Goes</title>
      <link>https://colonized.work/blog/best-space-survival-games/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-space-survival-games/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Space survival is survival with the rules turned up: no air, no gravity, no shelter by default. Six questions separate a game where space matters from one that only looks like it, with COLONIZED scored honestly.</description>
    </item>
    <item>
      <title>Best Survival MMO of 2027: What to Expect and How to Judge a Game That Is Not Out Yet</title>
      <link>https://colonized.work/blog/best-survival-mmo-2027/</link>
      <guid isPermaLink="true">https://colonized.work/blog/best-survival-mmo-2027/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>State of the genre</category>
      <description>Most survival MMOs you will hear about in 2027 are not out yet. Here is how to tell a real build from a trailer, the five features the genre competes on, and the honest state of COLONIZED.</description>
    </item>
    <item>
      <title>Co-op, PvE or PvP Survival Games: How Each Mode Changes the Game, and How to Choose</title>
      <link>https://colonized.work/blog/co-op-pve-pvp-survival-games/</link>
      <guid isPermaLink="true">https://colonized.work/blog/co-op-pve-pvp-survival-games/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Co-op, PvE and PvP are not just labels. They decide whether you can log off safely, whether a base is a home or a target and who you can trust. A guide to the five conflict models and how to choose.</description>
    </item>
    <item>
      <title>CPU-Bound vs GPU-Bound: How to Tell What Limits Your Game</title>
      <link>https://colonized.work/blog/cpu-bound-vs-gpu-bound/</link>
      <guid isPermaLink="true">https://colonized.work/blog/cpu-bound-vs-gpu-bound/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Every game is limited by either the CPU or the GPU at any moment. A five-minute test with resolution and per-thread usage tells you which one is yours, and a table shows which settings to touch and which part to upgrade.</description>
    </item>
    <item>
      <title>FPS vs Milliseconds: What Frame Time Is and How to Convert It</title>
      <link>https://colonized.work/blog/fps-vs-milliseconds-frame-time/</link>
      <guid isPermaLink="true">https://colonized.work/blog/fps-vs-milliseconds-frame-time/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Frames per second count how many frames come out; frame time says how long each one takes. With a conversion table, the formula, what 1 % and 0.1 % lows are and why a high average can hide stutter.</description>
    </item>
    <item>
      <title>Why Your GPU Is Not at 100 % in a Game, and What to Do About It</title>
      <link>https://colonized.work/blog/gpu-usage-not-100-percent/</link>
      <guid isPermaLink="true">https://colonized.work/blog/gpu-usage-not-100-percent/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A powerful graphics card running at 60 % is not coasting: it is waiting. The seven usual causes, from the CPU to the frame limiter, how to tell them apart with three tests and when the right fix is to do nothing.</description>
    </item>
    <item>
      <title>How to Configure the Graphics of an MMO or Survival Game, Step by Step</title>
      <link>https://colonized.work/blog/how-to-configure-game-graphics-settings/</link>
      <guid isPermaLink="true">https://colonized.work/blog/how-to-configure-game-graphics-settings/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A nine-step recipe for tuning the graphics of a big-world game: start from a preset, find the worst scene, identify the limit and touch only the settings that move that limit. With a table of what loads the CPU, the GPU or VRAM.</description>
    </item>
    <item>
      <title>How to Measure Your PC&apos;s Gaming Performance: A Practical Guide</title>
      <link>https://colonized.work/blog/how-to-measure-pc-gaming-performance/</link>
      <guid isPermaLink="true">https://colonized.work/blog/how-to-measure-pc-gaming-performance/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Measuring well is what separates knowing from guessing. Which free tools to use, which numbers to watch (frame time, 1 % lows, per-thread usage, temperature), a repeatable test protocol for online games and how to read the graphs.</description>
    </item>
    <item>
      <title>How to Start in a Survival MMO: Your First Hours, Step by Step, and the Mistakes to Skip</title>
      <link>https://colonized.work/blog/how-to-start-survival-mmo/</link>
      <guid isPermaLink="true">https://colonized.work/blog/how-to-start-survival-mmo/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>The first hours of a survival MMO decide whether you stay. A step-by-step plan for new players: read the rules, learn the needs, build small, find a group, and avoid the six mistakes that end most first sessions.</description>
    </item>
    <item>
      <title>Huge Open-World Maps in Survival Games: How Big Is Big, and Does Size Matter?</title>
      <link>https://colonized.work/blog/huge-open-world-maps/</link>
      <guid isPermaLink="true">https://colonized.work/blog/huge-open-world-maps/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Map size means nothing without travel time and density. Walking-time maths from one kilometre to a whole planet, four ways to build a big map, five questions to test a claim, and how COLONIZED approaches scale.</description>
    </item>
    <item>
      <title>Games With Hundreds of Players Per Server: What the Number Means and How It Is Done</title>
      <link>https://colonized.work/blog/hundreds-of-players-per-server/</link>
      <guid isPermaLink="true">https://colonized.work/blog/hundreds-of-players-per-server/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>A player cap is not the same as hundreds of people sharing a space. The maths of why it is hard, the techniques that make it work, five questions to test a claim, and where COLONIZED&apos;s own design goal stands.</description>
    </item>
    <item>
      <title>Walking Inside a Moving Ship in Multiplayer: How Ship Interiors Work and What to Ask</title>
      <link>https://colonized.work/blog/moving-ship-interiors-multiplayer/</link>
      <guid isPermaLink="true">https://colonized.work/blog/moving-ship-interiors-multiplayer/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>Walking through a ship is easy when it is parked. Walking through it while it turns, in a world shared with other players, is a different problem. The three approaches, the hard cases, seven questions to ask, and where COLONIZED stands.</description>
    </item>
    <item>
      <title>Ping, Latency and Servers in an MMO: What the ms Are and How to Improve Them</title>
      <link>https://colonized.work/blog/ping-latency-mmo-servers-explained/</link>
      <guid isPermaLink="true">https://colonized.work/blog/ping-latency-mmo-servers-explained/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Ping is not frame rate: it is how long a message takes to reach the server and come back. What ping, jitter and packet loss measure, how prediction and lag compensation work in an MMO, what a good ping is and how to measure and improve your connection.</description>
    </item>
    <item>
      <title>Playable Solar Systems and Earth-Sized Planets: From Orbit to the Ground, Explained</title>
      <link>https://colonized.work/blog/playable-solar-systems-earth-sized-planets/</link>
      <guid isPermaLink="true">https://colonized.work/blog/playable-solar-systems-earth-sized-planets/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A whole star system with planets the size of Earth is a promise with numbers behind it: surface area, gravity from radius and four engineering problems. What it means, what to ask, and what COLONIZED has built so far.</description>
    </item>
    <item>
      <title>Player-Driven Economies in MMOs: How a Real Player Economy Works, and How It Breaks</title>
      <link>https://colonized.work/blog/player-driven-economy-mmo/</link>
      <guid isPermaLink="true">https://colonized.work/blog/player-driven-economy-mmo/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>In a real player economy, players set the prices and the studio sets the rules. Currency, faucets and sinks, markets and the custody that keeps trades safe, plus the five ways economies break. COLONIZED&apos;s economy is in development.</description>
    </item>
    <item>
      <title>RAM, SSD and VRAM for Big-World Games: How Much You Need and How to Set It Up</title>
      <link>https://colonized.work/blog/ram-ssd-vram-open-world-games/</link>
      <guid isPermaLink="true">https://colonized.work/blog/ram-ssd-vram-open-world-games/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A big world does not fit in memory all at once: it loads on the fly. How much RAM makes sense (and why in two modules), which SSD is enough, how much VRAM each resolution needs and how to recognize memory stutter, which looks a lot like a CPU problem.</description>
    </item>
    <item>
      <title>Ryzen 9 9950X3D with an RTX 5070 Ti for Gaming: The Setup and Its Caveats</title>
      <link>https://colonized.work/blog/ryzen-9-9950x3d-rtx-5070-ti-gaming-pc/</link>
      <guid isPermaLink="true">https://colonized.work/blog/ryzen-9-9950x3d-rtx-5070-ti-gaming-pc/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A Ryzen 9 9950X3D and a 16 GB GeForce RTX 5070 Ti make one of the most balanced pairs for MMOs and survival games. What each brings, which caveats apply (two chiplets, memory, cooling, power supply) and when a 9800X3D is the better buy.</description>
    </item>
    <item>
      <title>Space Survival vs Space Sim: Two Genres That Share a Sky, and Which One You Want</title>
      <link>https://colonized.work/blog/space-survival-vs-space-sim/</link>
      <guid isPermaLink="true">https://colonized.work/blog/space-survival-vs-space-sim/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Space sims are about the ship. Space survival games are about you. They share a sky and part of their audience, but they ask different things of you. A side-by-side comparison, a quiz, and where COLONIZED sits.</description>
    </item>
    <item>
      <title>What Is a Survival MMORPG? MMO vs RPG vs Survival, and How the Three Combine</title>
      <link>https://colonized.work/blog/survival-mmorpg-explained/</link>
      <guid isPermaLink="true">https://colonized.work/blog/survival-mmorpg-explained/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Survival MMORPG sounds like three genres in a trench coat. It is three ingredients with different jobs: the MMO gives the world, the RPG gives the character and survival gives the pressure. Here is how they combine.</description>
    </item>
    <item>
      <title>Upscalers and Frame Generation: When to Use Them and When Not To</title>
      <link>https://colonized.work/blog/upscaling-frame-generation-when-to-use/</link>
      <guid isPermaLink="true">https://colonized.work/blog/upscaling-frame-generation-when-to-use/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>An upscaler relieves the GPU; frame generation multiplies what you see, not how you respond. A decision guide: what to use depending on your limit (CPU or GPU), with what base frame rate, and why in an MMO it pays to think before turning it on.</description>
    </item>
    <item>
      <title>V-Sync, G-Sync, FreeSync and Frame Limits: What to Turn On and Why</title>
      <link>https://colonized.work/blog/vsync-gsync-freesync-fps-limit/</link>
      <guid isPermaLink="true">https://colonized.work/blog/vsync-gsync-freesync-fps-limit/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>The display refreshes at one pace and the graphics card produces at another: that is where tearing and stutter come from. How vertical sync and variable sync (G-Sync, FreeSync) solve it, why a frame limit helps and which setup to start from.</description>
    </item>
    <item>
      <title>What Is a Bottleneck in a Gaming PC, and How to Spot One</title>
      <link>https://colonized.work/blog/what-is-a-bottleneck-gaming-pc/</link>
      <guid isPermaLink="true">https://colonized.work/blog/what-is-a-bottleneck-gaming-pc/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A bottleneck is the part that sets the pace for the whole PC. This guide explains how one forms, why there is always one, which symptoms point to the CPU, GPU, memory, disk or network, and when fixing it is not worth the money.</description>
    </item>
    <item>
      <title>What to Expect From an Indie Closed Alpha: Bugs, Wipes and How to Be a Useful Tester</title>
      <link>https://colonized.work/blog/what-to-expect-closed-alpha/</link>
      <guid isPermaLink="true">https://colonized.work/blog/what-to-expect-closed-alpha/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A closed alpha is a test, not a preview. What the first week feels like, what you will not get, how to write a bug report that gets fixed, and what the published terms of the COLONIZED alpha say.</description>
    </item>
    <item>
      <title>Why MMOs and Survival Games Depend More on the CPU Than the GPU</title>
      <link>https://colonized.work/blog/why-mmo-survival-games-need-cpu/</link>
      <guid isPermaLink="true">https://colonized.work/blog/why-mmo-survival-games-need-cpu/</guid>
      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>More players, more fauna and more structures mean more work for the CPU, and a better graphics card does not fix it. The five loads that saturate it in an MMO or a survival game, why one thread rules and what hardware eases it.</description>
    </item>
    <item>
      <title>Aurin fauna guide: the Ombrask, the Rolvak, the Lumbro and the sentinels of COLONIZED</title>
      <link>https://colonized.work/blog/aurin-fauna-guide/</link>
      <guid isPermaLink="true">https://colonized.work/blog/aurin-fauna-guide/</guid>
      <pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Four things in Aurin can attack you without wearing a uniform. The bestiary of COLONIZED in one page: what each creature is, how it behaves, its weak spot, what it leaves behind, its regional forms and who hunts it. As the canon records it.</description>
    </item>
    <item>
      <title>Who&apos;s who in Aurin: the Guilds&apos; people, the scavengers and who to avoid</title>
      <link>https://colonized.work/blog/people-of-aurin-who-to-avoid/</link>
      <guid isPermaLink="true">https://colonized.work/blog/people-of-aurin-who-to-avoid/</guid>
      <pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Hardly anyone in Aurin flies a flag. Who lives, works and shoots in the system of COLONIZED: the people of the five Guilds, the crew that receives new colonists, the independents, the two houses, the groups hostile to everyone and how to tell them apart at thirty metres.</description>
    </item>
    <item>
      <title>Where to get technalite and the other four ores of COLONIZED</title>
      <link>https://colonized.work/blog/where-to-get-technalite/</link>
      <guid isPermaLink="true">https://colonized.work/blog/where-to-get-technalite/</guid>
      <pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>A field guide to the resources of the Aurin system: what technalite is and where it is richest, the other four ores, the world that has them all, the materials only one place gives, what the fauna leaves behind and what can&apos;t be mined. As the canon and the design record it.</description>
    </item>
    <item>
      <title>How to read The Aurin Chronicle: a spoiler-free guide to Book One</title>
      <link>https://colonized.work/blog/aurin-chronicle-reading-guide/</link>
      <guid isPermaLink="true">https://colonized.work/blog/aurin-chronicle-reading-guide/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Everything you need before opening The Aurin Chronicle, the novel of COLONIZED: what it is about in two minutes, how long Book One takes, where to start, the fifteen pieces, the seven main characters, the places it visits and how it relates to the game. No spoilers.</description>
    </item>
    <item>
      <title>Co-op space survival with friends: how COLONIZED plays as a group</title>
      <link>https://colonized.work/blog/co-op-survival-mmo/</link>
      <guid isPermaLink="true">https://colonized.work/blog/co-op-survival-mmo/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Co-op in COLONIZED is not a lobby that waits for you: it is a colony in a persistent universe. What a group shares today, how roles work with the Compis, what group content is still in development, and how a group of friends can get into the closed alpha together.</description>
    </item>
    <item>
      <title>Devlog, 13 October 2026: dunes shaped by the wind, ground that weathers and a roadmap that tells the truth</title>
      <link>https://colonized.work/blog/devlog-13-october-2026/</link>
      <guid isPermaLink="true">https://colonized.work/blog/devlog-13-october-2026/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Devlog</category>
      <description>One day of work on COLONIZED, read from the commit history: how dune fields will come from each world&apos;s wind, why the ground now weathers by real data, what the terrain costs and how we will make it cheaper, and why our public roadmap looked frozen until that night.</description>
    </item>
    <item>
      <title>The fall of the Arca Aurora: the wreck that split a fleet, and how Aurin remembers it</title>
      <link>https://colonized.work/blog/fall-of-the-arca-aurora/</link>
      <guid isPermaLink="true">https://colonized.work/blog/fall-of-the-arca-aurora/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>The heavy transport ark of the Flota Aura never reached the dock built for it. A guide to its fall from the canon: the war of Year 1, La Cicatriz, the Cuarenta Días de Fuego, the question nobody can answer, the anniversaries and the chapters of the Chronicle.</description>
    </item>
    <item>
      <title>How closed alphas and betas work, and how to get into one</title>
      <link>https://colonized.work/blog/how-closed-alphas-and-betas-work/</link>
      <guid isPermaLink="true">https://colonized.work/blog/how-closed-alphas-and-betas-work/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A practical guide to game testing phases: what each label usually means, how a closed test is run, what Steam Playtest and Early Access are under Valve&apos;s rules, how to write a bug report that gets read, which offers are scams and how the COLONIZED closed alpha works.</description>
    </item>
    <item>
      <title>MegaLights in Unreal Engine 5.8: how hundreds of shadowed lights work</title>
      <link>https://colonized.work/blog/megalights-unreal-engine-5-explained/</link>
      <guid isPermaLink="true">https://colonized.work/blog/megalights-unreal-engine-5-explained/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>MegaLights became production-ready in Unreal Engine 5.8. What it actually does, why its cost barely grows with the number of lights, what hardware it expects, what it cannot light yet, how it differs from Lumen, and why the COLONIZED development build does not use it.</description>
    </item>
    <item>
      <title>How COLONIZED builds fifteen worlds from their lore: the procedural chain, step by step</title>
      <link>https://colonized.work/blog/procedural-worlds-from-lore/</link>
      <guid isPermaLink="true">https://colonized.work/blog/procedural-worlds-from-lore/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>Most procedural planets start from a random seed. COLONIZED starts from a canon: radius, density, air, rock, places and rules written as data. How that data becomes fifteen worlds, why the terrain comes from real elevation and physics, and what is still under review.</description>
    </item>
    <item>
      <title>The space MMO coming in 2027: COLONIZED and its closed alpha</title>
      <link>https://colonized.work/blog/space-mmo-2027/</link>
      <guid isPermaLink="true">https://colonized.work/blog/space-mmo-2027/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>State of the genre</category>
      <description>What is coming in 2027 for COLONIZED: the first closed alpha wave, what it builds on in the current build, the universe it is set in, what is still in development, and how to get a key in the first waves.</description>
    </item>
    <item>
      <title>Survival MMO in 2026 and 2027: what COLONIZED is and when you can play it</title>
      <link>https://colonized.work/blog/survival-mmo-2026-2027/</link>
      <guid isPermaLink="true">https://colonized.work/blog/survival-mmo-2026-2027/</guid>
      <pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>If you are looking for a new survival MMO for 2026 and 2027, this is COLONIZED in one page: the survival loop, the worlds, building, combat and factions, what is already in the build, what is still in development, and the timeline to the closed alpha.</description>
    </item>
    <item>
      <title>The Aurin system: a guide to the planets and moons of COLONIZED</title>
      <link>https://colonized.work/blog/aurin-system-guide/</link>
      <guid isPermaLink="true">https://colonized.work/blog/aurin-system-guide/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Everything that orbits Aurin, the star of COLONIZED: four planets, ten moons, the asteroid Ashkar, the Cementerio de Aura and the Rings of Kaldrek. With the canon&apos;s figures for every body, the mysteries the settlers still argue about and where each place appears in the Chronicle.</description>
    </item>
    <item>
      <title>The Compis: the auxiliary cores of the Aura Fleet</title>
      <link>https://colonized.work/blog/compis-auxiliary-cores/</link>
      <guid isPermaLink="true">https://colonized.work/blog/compis-auxiliary-cores/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Small floating cores that kept the accounts of a fleet nobody lived through from start to finish, lost in a war and rescued one by one. The lore of the five Compis, how a settler gets one, where they appear in the Chronicle and what exists of them in the game.</description>
    </item>
    <item>
      <title>Devlog: what exists in COLONIZED today, and what does not yet</title>
      <link>https://colonized.work/blog/devlog-october-2026/</link>
      <guid isPermaLink="true">https://colonized.work/blog/devlog-october-2026/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Devlog</category>
      <description>The first devlog on the new site does one job: sort every system of COLONIZED into done, in development or designed, with the numbers behind it, plus two things we got wrong and how we fixed them.</description>
    </item>
    <item>
      <title>DLSS, DLAA, frame generation and Reflex explained (2026)</title>
      <link>https://colonized.work/blog/dlss-frame-generation-reflex-explained/</link>
      <guid isPermaLink="true">https://colonized.work/blog/dlss-frame-generation-reflex-explained/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>NVIDIA&apos;s RTX technologies without the marketing: what each part of DLSS does, which GeForce cards support it in 2026, why generated frames do not respond to your input and how Reflex fits in. Plus how COLONIZED&apos;s development build uses them.</description>
    </item>
    <item>
      <title>The five Global Guilds of Aurin: who they are and why no one touches them</title>
      <link>https://colonized.work/blog/five-global-guilds/</link>
      <guid isPermaLink="true">https://colonized.work/blog/five-global-guilds/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>Five neutral organisations born from the wreck of the Arca Aurora, trusted by both factions and owned by neither. Their origin in the Cuarenta Días de Fuego, their leaders, how reputation with them works, what of it exists in the game today and where they appear in the Chronicle.</description>
    </item>
    <item>
      <title>MMO vs MMORPG: what is the difference?</title>
      <link>https://colonized.work/blog/mmo-vs-mmorpg/</link>
      <guid isPermaLink="true">https://colonized.work/blog/mmo-vs-mmorpg/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>MMO is the umbrella: many players in one persistent online world. MMORPG is one kind of MMO, built around a character who grows. The types of MMO, theme park and sandbox, and how to spot a game that is only online multiplayer.</description>
    </item>
    <item>
      <title>Nanite and Lumen explained: how Unreal Engine 5 draws a world</title>
      <link>https://colonized.work/blog/nanite-lumen-unreal-engine-5-explained/</link>
      <guid isPermaLink="true">https://colonized.work/blog/nanite-lumen-unreal-engine-5-explained/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>Nanite and Lumen without the marketing: how virtualised geometry and dynamic global illumination work, what Virtual Shadow Maps, MegaLights and TSR add, the budgets and limits Epic documents, and two lessons from using them on a whole planet.</description>
    </item>
    <item>
      <title>How to simulate a solar system at scale in a game</title>
      <link>https://colonized.work/blog/simulating-a-solar-system-at-scale/</link>
      <guid isPermaLink="true">https://colonized.work/blog/simulating-a-solar-system-at-scale/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>Why a planet-sized world breaks a game engine, the three tricks that fix it (floating origin, double precision, compressed distances), how orbits and spheres of influence work, and how COLONIZED builds the Aurin system: real radii, Kepler orbits and one server zone per body.</description>
    </item>
    <item>
      <title>Space games where you can walk inside your ship: what it takes, and how COLONIZED builds them</title>
      <link>https://colonized.work/blog/space-games-walk-inside-your-ship/</link>
      <guid isPermaLink="true">https://colonized.work/blog/space-games-walk-inside-your-ship/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>Walking from the cockpit to the bunk changes what a ship is. What a walkable ship needs to work (scale, rooms with a job, honest measurements), how COLONIZED designs the interiors of its seven ships, and what is still in development.</description>
    </item>
    <item>
      <title>PC optimisation for Unreal Engine 5 games: settings, VRAM and system requirements</title>
      <link>https://colonized.work/blog/ue5-pc-optimization-vram-requirements/</link>
      <guid isPermaLink="true">https://colonized.work/blog/ue5-pc-optimization-vram-requirements/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Technology</category>
      <description>A practical guide to performance in UE5 games on PC: the settings with the biggest impact, what eats video memory, how to read minimum and recommended requirements, and the measured story of how we cut a planet&apos;s VRAM by 58 % and its cloud cost from 15.5 to 3.5 ms.</description>
    </item>
    <item>
      <title>What is a space sim? Space sim, space MMO and space survival explained</title>
      <link>https://colonized.work/blog/what-is-a-space-sim/</link>
      <guid isPermaLink="true">https://colonized.work/blog/what-is-a-space-sim/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>What makes a game a space sim, the three flight models (arcade, Newtonian with assists, orbital), how a space sim differs from a space MMO and a space survival game, what “realism” really means and where COLONIZED sits.</description>
    </item>
    <item>
      <title>What is a survival MMO? The genre explained, with examples</title>
      <link>https://colonized.work/blog/what-is-a-survival-mmo/</link>
      <guid isPermaLink="true">https://colonized.work/blog/what-is-a-survival-mmo/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Genre guides</category>
      <description>A plain definition of the survival MMO, how it differs from a co-op survival game and from a classic MMORPG, the mechanics they share, the PvP question and what changes when the genre goes to space.</description>
    </item>
    <item>
      <title>The Zenith and the Nadir: the two factions of COLONIZED</title>
      <link>https://colonized.work/blog/zenith-and-nadir-factions/</link>
      <guid isPermaLink="true">https://colonized.work/blog/zenith-and-nadir-factions/</guid>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>vanguille</dc:creator>
      <category>Lore</category>
      <description>One fleet, one war, two houses. A guide to the Zenith and the Nadir from the canon of the Aurin system: what each believes, where each lives, the cracks on both sides, what choosing a side means in the game today, and where to read them in the Chronicle.</description>
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