Roadmap · live from development

COLONIZED roadmap

What the team is building right now, read straight from our development tracker and refreshed every 15 minutes.

Tasks completed1,254of 1,282 tracked
In progress now11tasks being worked on
Changes this week767High pace12 today · latest change
Active areas3/8this week
Closed in 7 days44117 in the last 30 days
Systems completed21/29of 29 on this page

Last sync checked every 15 min

Area
Status
Order

Showing 34 of 34

By area of work

One lane per discipline. Each bar runs from the first task opened to the last one closed, or to today if work continues.

  • Completed
  • Almost ready
  • In progress
  • Waiting
  • Continues
  • Today ·

Planets & biomes

6 systems · 99%72% of repository activity (30 days)

Space & the Aurin system

3 systems · 98%4% of repository activity (30 days)

Ships

3 systems · 99%<1% of repository activity (30 days)

Characters & movement

2 systems · 100%<1% of repository activity (30 days)

Combat & creatures

2 systems · 100%1% of repository activity (30 days)

Survival, building & resources

3 systems · 98%2% of repository activity (30 days)

Missions, companions & interface

6 systems · 92%1% of repository activity (30 days)

Servers & security

4 systems · 98%1% of repository activity (30 days)

In the plan

How to read this roadmap

  • The numbers come from the tracker the team works in every day, and the activity from the game repository, shown in relative terms. This page reads both every 15 minutes.
  • Progress counts the tasks opened so far for each system. New tasks appear as work goes on, so a percentage can go down.
  • Phases and their contents can change during the alpha. Dates only appear here once they are confirmed.

Closed alpha

The closed alpha is open for applications

Pilots who get in help decide what comes next on this roadmap. Every friend who completes an application moves you 10 places up.

Planets & biomesCompleted

Weather & clouds

Volumetric clouds that build up and clear, wind by latitude, fog, rain, lightning and seasons, the same from the ground and from orbit.

23 of 23 tasks closed

Phase Closed Alpha · Wave 1 · First waves: winter 2026-2027

Tasks by status

Done
23100%
Testing
00%
In progress
00%
To do
00%

Activity

Closed in the last 30 days
1
Changes in the last 7 days
2
Changes in the last 30 days
2
Latest change
First task opened
Last update
Completed on

Changes to the game's code and content that cite this system's tasks. Tasks are closed in batches; the work moves every day.

Tasks closed per week (last 12 weeks)

About this system

Weather is computed from each planet's seed and the system clock, so every player sees the same storm without the server streaming it. Clouds grow and erode as cover changes and travel with the wind. Fog, rain, lightning and their sound follow, and seasons come from each planet's tilt and orbit.

Milestones

  • Dynamic weather on every world, driven by its lore: rain, snow, dust, fog, lightning and wind