Studio
Who makes COLONIZED
COLONIZED is an independent project created and directed by vanguille in Spain, built in Unreal Engine 5. This page explains how we work and how we write about the game and its genre.
The project
COLONIZED is a space survival MMORPG for PC, built in Unreal Engine 5: one persistent online universe, planets with atmosphere and ships you can walk through.
Applications for the closed alpha are open, and its first wave is planned for winter 2026-2027. Until then, every image of a ship on this site is a render of our own models, labelled as such, and every description of the game carries its real status.
How we build it
The game runs on dedicated servers and is built in Unreal Engine 5. Its worlds come out of a generator that reads the canon as data (radius, gravity, atmosphere, biome and the places of each body) and turns it into a planet or a moon, so a change in the universe is made once, in the data, and rebuilt.
We measure before we claim. Every system has one of three states, and only the first one is described as a feature.
- Done: in the main build, with tests or validated by playing it.
- In development: there is code, but it is unfinished or not yet merged. We can talk about it in a devlog, always labelled.
- Designed: it exists on paper. It is not promised anywhere.
Editorial policy
This site follows the same rule as the build: what we publish about COLONIZED is what exists, with its status. In practice:
- Facts about COLONIZED come from the game and from our internal register of confirmed claims. If something is in development, the text says so.
- Performance figures always come with the resolution and the reference GPU they were measured on. They are development measurements, not system requirements.
- Figures about other games link to an official source whenever one exists, with the date we checked it.
- We name other games only in blog articles, for information, with respect and without implying any affiliation. We do not use their logos or screenshots.
- Every article shows its publication date and the date of its last update, and lists its sources.
- Images of ships are renders of our own models, labelled «Render». Captures from the engine will be labelled «In-engine».
- The lore follows one official canon. Anything this site adds to it is marked as an extension.
Corrections
If you find a mistake, write to us. We fix it, change the update date and, when the correction changes the meaning of the article, explain what changed at the end of it.
Contact
Press, corrections or questions about the project:
- Game
- COLONIZED, space survival MMORPG
- Platform
- PC, through Steam
- Engine
- Unreal Engine 5
- Status
- In development · closed alpha applications open
- Closed alpha, first waves
- Winter 2026-2027
- Created by
- vanguille
- Based in
- Spain
- Website
- English, Spanish, Portuguese (Brazil), German and French
