The Zenith
La Cátedra de los Arquitectos
“La luz se gana”: light is earned
Order, energy and heavy industry
“Someone has to keep the light on. And whoever keeps it on decides who gets to use it.”
Station El Pináculo · Delvar, L4

Aurin system · Year 47 E.A.
COLONIZED is a space survival MMORPG with first- and third-person combat. You arrive with nothing: survive, craft, raise a base with your colony and choose a side.
Official key art
Preliminary requirements · being optimised
Pick your graphics card, processor and memory: the calculator shows the tier to expect, the frame rate and which part holds you back. It starts at 8 GB graphics cards.
What is COLONIZED
Everything in this section already runs in the engine.
Combat
Rifles, pistols, a shotgun and a sniper rifle in first or third person, switching at will, plus a rocket launcher and gatlings in third. Every shot is resolved on the server, with lag compensation. Grenades, alien fauna and armed humans that take cover and flank.
Survival
Spherical planets with radial gravity, and zero gravity once you leave the atmosphere. Rain, snow, dust and fog depend on the world. Five needs keep you honest.
Crafting and building
Ninety recipes by hand, at the workbench, the fabricator and the furnace. Bases go up piece by piece with structural integrity, and your colony shares the beds you respawn in.
Factions and guilds
Pick your house at enlistment and climb its ranks. Five neutral guilds keep count of everything else, and what you do for one weighs on the others.
Compis
Five cores from the old fleet, one per guild. You recover one through its guild’s missions, build its shell from a blueprint, and its talent tree specialises you: hold the line, deal damage, heal, craft or fly.
The Aurin system
Four planets, ten moons and a captured asteroid, raised from the lore by a procedural chain: terrain from real elevation data and physics, not noise, and weather of their own.
What you do
The loop that already runs in the engine, in six steps.
Aboard the Arca Custodia you choose your house, the Zenith or the Nadir. It is for good.
Drink, eat, keep warm and watch your stamina. Step out of the atmosphere and gravity lets go.
Break resource nodes, carry what you can and turn it into tools, weapons, ammunition and food.
Foundations, walls, ramps and stations that snap together. Your colony shares it, and respawns in its beds.
Fauna, armed humans and anyone who wants what you have. The server keeps the score.
Your house promotes you. Five neutral guilds rank you from Paria to Leyenda.
Then further out, with better gear and your colony behind you.
The world
In the Aurin system of the Parhelion galaxy, two factions born from the same colony fleet, the Zenith and the Nadir, keep a cold peace that is starting to crack.
In Year 1 the Arca Aurora took fire from both sides above Ithera and came down. No one has ever been able to say whose shot it was. The ones who crawled out of the wreck founded the five guilds inside the wound it left, La Cicatriz, and the two sides shut themselves in their stations to watch each other. Thirty-five years of cold peace later, both are recruiting again. You are one of the people arriving.
La Cátedra de los Arquitectos
“La luz se gana”: light is earned
Order, energy and heavy industry
“Someone has to keep the light on. And whoever keeps it on decides who gets to use it.”
Station El Pináculo · Delvar, L4
La Concesión
“Lo que nadie quiso”: what nobody wanted
Listening, salvage and sabotage
“Nobody should have a hand on everyone’s switch. And what gets thrown away still belongs to someone.”
Station El Fondeadero · Trasvar, L5
One fleetThey are not two peoples. They are one crew split by a question.
Founded by the survivors of the Arca Aurora, they keep Ithera neutral under the Armistice and work for both stations.
“Metal doesn’t pick a side. Neither do I. I only pick who pays on time.”
The Codex describes the universe of COLONIZED. What you can play in each alpha wave is listed in the alpha notes.
Aurin at a glance
One star, four worlds, ten moons and a captured asteroid. Sizes to scale with one another; distances compressed.
StarRadius 130,000 km
Open in the CodexPlanetRadius 6,050 km
Breathable N₂-O₂, 95 kPa, 80 km ceiling, under a veil of white cloud
Open in the CodexPlanetRadius 6,300 km
Breathable N₂-O₂, 70 kPa with 26% O₂ (as at 1,300 m)
Open in the CodexPlanetRadius 6,000 km
Breathable N₂-O₂, 101.3 kPa, 80 km ceiling, with spores from the flora
Open in the CodexPlanetRadius 6,400 km
Breathable N₂-O₂, 120 kPa, 60 km ceiling; high aerosol haze
Open in the CodexBelt
Open in the CodexBelt
Open in the CodexMoonRadius 420 km
Tenuous: a sodium veil from the basalt
Open in the CodexMoonRadius 620 km
Tenuous: vapour the regolith gives off in sunlight (CO₂ and H₂O)
Open in the CodexMoonRadius 1,150 km
Tenuous: exosphere, 95% argon
Open in the CodexMoonRadius 780 km
Tenuous: exosphere, 97% argon
Open in the CodexCaptured asteroidRadius 45 km, irregular shape
None: vacuum
Open in the CodexMoonRadius 1,000 km
Thin: 0.654 kPa, 95.9% CO₂; not breathable
Open in the CodexMoonRadius 1,950 km
Breathable: 72 kPa with 27% O₂ (as at 750 m), 26 km ceiling
Open in the CodexMoonRadius 1,500 km
Tenuous, collisional: 4.3·10⁻⁴ kPa, almost all CO
Open in the CodexMoonRadius 500 km
Tenuous: exosphere of argon, sodium, potassium and helium
Open in the CodexMoonRadius 400 km
Tenuous, a water-vapour coma (80% H₂O)
Open in the CodexMoonRadius 750 km
Tenuous: a CO₂ exosphere with plumes at conjunction
Open in the CodexBelt
Open in the CodexThe Compis
On the crossing there were never enough people awake to keep the count, so the cores kept it: one per section of the arks, floating down the corridors, writing everything down. Then the war came and they were lost with it. A Vanguard patrol found one in a sealed compartment that had held pressure for forty-six years, dead centre, lens turned to the door. The recovery report says one word: holding.
In the game they are companion drones that specialise you: one awake at a time, each with its role, its signature ability and its talent tree. In a group they share the work: one holds the line, one deals the damage, one gets the fallen back up.
In developmentWorld bosses and group content built around those roles.
MAMPAROTankThe VanguardSignature The screenLens on. Now you know where to run.
AVISPÓNDamageApex SyndicateSignature The markThat makes nine.
LUMBREHealerThe PioneersSignature The healing beamI don’t know your name. I log you anyway.
FUELLEGathering and craftingThe ForgeSignature The scanThey pulled me out of a hopper. I was going to be melted.
CUADRANTEPilotThe PathfindersSignature The phase readingI keep the Tabla de Fases. I do not calculate it: I remember it.
Game models: mesh and textures generated with AI assistance (Tripo3D) and prepared by the studio.
Progression
Your character, inventory, builds and colony are saved on dedicated servers. Three ladders show how far you have come.
Your house promotes you as you serve it. Both houses use the same five ranks.
Five neutral guilds, five ranks each. Help one and another may take note.
It only learns while it is awake beside you, and its talent tree commits it to one path.
The hangar
Seven ships from three manufacturers so far, modelled inside and out, from a single-seat snub to a two-deck dropship. The catalogue keeps growing.
See the hangarRenders. Specs subject to change during alpha.



Closed alpha
The first closed alpha wave is planned for winter 2026-2027. Applications are open now and pilots are selected in waves. Applying takes two minutes.
Closed alpha, first waves: winter 2026-2027 · Applications open
Create your pilot account with your Discord account and claim your callsign.
Tell us how you play and what you play on. Two minutes.
Selected pilots receive their access key for the closed alpha.
+10Every friend who completes an application moves you 10 places up the list.
The community is on Discord: devlogs, alpha waves and the people building it.
COLONIZED is a space survival MMORPG for PC, built in Unreal Engine 5: one persistent online universe, planets with atmosphere and ships you can walk through. You survive, craft, build bases and fight in first or third person. Its first closed alpha wave is planned for winter 2026-2027.
The first closed alpha wave is planned for winter 2026-2027. Applications are open now at colonized.work/alpha, and keys go out in waves to selected pilots.
Both. It is a survival MMO with first- and third-person combat: thirteen weapons, shots resolved on the server with lag compensation, alien fauna and armed human enemies. Around it sit survival needs, crafting, base building and reputation with five guilds.
Survival, crafting, base building, first- and third-person combat, the choice between the Zenith and the Nadir, reputation with the five guilds, the Compis with their talent trees and fifteen worlds with weather of their own run in the engine. World bosses, a capital ship and ship multi-crew are in development. The player economy, faction warfare, PvP and sieges are still being designed.
In the Aurin system of the Parhelion galaxy, in Year 47 E.A. Two factions born from the same colony fleet, the Zenith and the Nadir, keep a cold peace that is starting to crack. The full story is in the Codex.
COLONIZED is made by one person, Vanguille, who has worked on it for more than ten years. He has built the game, its servers, the portal, the community and the automation on his own, and the architecture is designed so that one person can maintain an MMO without large costs. The pace can be checked on the public roadmap.
COLONIZED is not a game made with AI: one person makes it, Vanguille, with AI as a tool. In the game it has been used in very specific places and very little (some sounds and some art or icons); where it is used most is in automating the information around the project: roadmap, social networks and content generation.

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