Roadmap · live from development

COLONIZED roadmap

What the team is building right now, read straight from our development tracker and refreshed every 15 minutes.

Tasks completed1,254of 1,282 tracked
In progress now11tasks being worked on
Changes this week767High pace12 today · latest change
Active areas3/8this week
Closed in 7 days44117 in the last 30 days
Systems completed21/29of 29 on this page

Last sync checked every 15 min

Area
Status
Order

Showing 34 of 34

By area of work

One lane per discipline. Each bar runs from the first task opened to the last one closed, or to today if work continues.

  • Completed
  • Almost ready
  • In progress
  • Waiting
  • Continues
  • Today ·

Planets & biomes

6 systems · 99%72% of repository activity (30 days)

Space & the Aurin system

3 systems · 98%4% of repository activity (30 days)

Ships

3 systems · 99%<1% of repository activity (30 days)

Characters & movement

2 systems · 100%<1% of repository activity (30 days)

Combat & creatures

2 systems · 100%1% of repository activity (30 days)

Survival, building & resources

3 systems · 98%2% of repository activity (30 days)

Missions, companions & interface

6 systems · 92%1% of repository activity (30 days)

Servers & security

4 systems · 98%1% of repository activity (30 days)

In the plan

How to read this roadmap

  • The numbers come from the tracker the team works in every day, and the activity from the game repository, shown in relative terms. This page reads both every 15 minutes.
  • Progress counts the tasks opened so far for each system. New tasks appear as work goes on, so a percentage can go down.
  • Phases and their contents can change during the alpha. Dates only appear here once they are confirmed.

Closed alpha

The closed alpha is open for applications

Pilots who get in help decide what comes next on this roadmap. Every friend who completes an application moves you 10 places up.

Servers & securityIn progress

Engine & dedicated servers

Our own source build of Unreal Engine 5 with dedicated server builds, automated tests and a release pipeline.

10 of 11 tasks closed

Phase Foundation

Tasks by status

Done
1091%
Testing
00%
In progress
19%
To do
00%

Activity

In progress now
1
Closed in the last 30 days
1
Changes in the last 7 days
251
Changes in the last 30 days
2,196
Latest change
First task opened
Last update

Changes to the game's code and content that cite this system's tasks. Tasks are closed in batches; the work moves every day.

Tasks closed per week (last 12 weeks)

About this system

COLONIZED runs on our own build of Unreal Engine 5, compiled from source so the game can ship dedicated servers. Every change passes an automated test suite before it reaches the main build, and the server is also built for Linux, where the game servers run.