Roadmap · live from development

COLONIZED roadmap

What the team is building right now, read straight from our development tracker and refreshed every 15 minutes.

Tasks completed1,254of 1,282 tracked
In progress now11tasks being worked on
Changes this week767High pace12 today · latest change
Active areas3/8this week
Closed in 7 days44117 in the last 30 days
Systems completed21/29of 29 on this page

Last sync checked every 15 min

Area
Status
Order

Showing 34 of 34

By version

Each phase groups the systems it needs. Progress is the share of tracked tasks already closed.

  1. Foundation98%
  2. Closed Alpha · Wave 199%
  3. Closed Alpha · Wave 296%
  4. Living universe72%
  5. Closed betaPlanned
  6. Early AccessPlanned
  7. LaunchPlanned

Foundation

Completed

The technical base everything else stands on: engine and dedicated servers, networking, security and the core game systems.

6 of 8 systems completed147 of 149 tasks closed

In progressServers & security

Engine & dedicated servers

Our own source build of Unreal Engine 5 with dedicated server builds, automated tests and a release pipeline.
Activity: 251 changes this week latest change 1 in progress10/11 tasks
CompletedServers & security

One continuous world across servers

The world is split into zones run by separate servers, and a pilot crosses from one to the next without a loading screen.
Activity: 1 change this week latest change 47/47 tasks
CompletedServers & security

Scale architecture and bot load tests

Technical target: around 1,000 pilots on one server machine, spread over several zone processes and measured with bot load tests.
11/11 tasks
CompletedServers & security

Security & anti-cheat

Steam sign-in, anti-cheat, encrypted traffic and server-side checks on every action a client sends.
7/7 tasks
CompletedMissions, companions & interface

Interface & HUD

A design system of our own for the HUD and every menu, ready for keyboard and gamepad and wired to live game data.
38/38 tasks
CompletedSurvival, building & resources

Core systems: vitals, damage, inventory

Health and vitals, damage, death and respawn, inventory, equipment and hotbar, all decided by the server.
20/20 tasks
CompletedCombat & creatures

Creatures & hostile NPCs

One data-driven behaviour system for wildlife and armed NPCs, with the first creatures of the system.
6/6 tasks
In progressMissions, companions & interface

The website: colonized.work

A 3D hangar for every ship, the Codex, the Aurin Chronicle, the Compis' chat, accounts and this roadmap.
8/9 tasks

Closed Alpha · Wave 1

In progressFirst waves: winter 2026-2027

What the first wave of pilots will fly, walk and fight in: the Aurin system, its first worlds, ships, characters and combat.

13 of 14 systems completed938 of 939 tasks closed

CompletedSpace & the Aurin system

The Aurin system

A G1V star with planets and moons on real orbits, a sky full of nebulae, eclipses and quantum travel between bodies.
194/194 tasks
Almost readySpace & the Aurin system

From orbit to the ground

Fly from space through the atmosphere down to the surface with no loading screen, and see each world as it really is from orbit.
Activity: 1 change this week latest change 76/77 tasks
CompletedPlanets & biomes

Selvane: the canyon moon

The first world finished end to end, with red canyons, pressurised settlements and buried outposts spread over 105 sites.
113/113 tasks
CompletedPlanets & biomes

Ithera: the grasslands

The first biome region on Ithera, the temperate planet, with dense patches of grass, real highland relief and a horizon that does not pop.
59/59 tasks
CompletedPlanets & biomes

Vegetation to the horizon

Plants and ground detail that reach the horizon without popping in, whether you walk, fly low or come down from orbit.
20/20 tasks
CompletedPlanets & biomes

Weather & clouds

Volumetric clouds that build up and clear, wind by latitude, fog, rain, lightning and seasons, the same from the ground and from orbit.
Activity: 2 changes this week latest change 23/23 tasks
CompletedCharacters & movement

Character creator

Sculpt a believable human face by blending 13 facial regions, with real skin, hair and expressions, and take it into the game.
Activity: 3 changes this week latest change 193/193 tasks
CompletedCharacters & movement

Movement & animation

Motion-matched locomotion with feet that settle on slopes and stairs, unarmed, with a pistol or with a rifle.
23/23 tasks
CompletedCombat & creatures

Combat in first and third person

Weapons with their own arm animations, aiming down measured sights and a third-person rifle stance on the same motion system.
97/97 tasks
CompletedShips

Ship flight, cockpit & landing

A flight model with a flight-control computer, decoupled aiming, cockpit displays and assisted landing, set per ship by data.
Activity: 12 changes in 30 days latest change 50/50 tasks
CompletedShips

Ship interiors & crew

Walk, sit and fight inside a ship while it flies, even during a quantum jump, with gravity handled between ship, space and planet.
Activity: 1 change this week latest change 46/46 tasks
CompletedSurvival, building & resources

Survival & base building

Gather, craft the pieces and build walls, doors and stations piece by piece, saved on the server.
26/26 tasks
CompletedMissions, companions & interface

First missions: charter flights

The early game is told in phases, and every phase is the same transport mission: board a shared flight, land and do the job.
4/4 tasks
CompletedMissions, companions & interface

Compis: companion drones

Five drones that float at your shoulder, talk and specialise you, each with its own talent tree. One is active at a time.
14/14 tasks
PlannedIn the planServers & security

Closed alpha Wave 1 opens

The first selected pilots enter the game. Closed alpha first waves: winter 2026-2027.

Closed Alpha · Wave 2

Next

More of the system opens up: the sea moon Melvara, real geology and resources, and the landscapes built from them.

1 of 4 systems completed144 of 149 tasks closed

Living universe

In progress

What makes Aurin feel inhabited: an economy, ship licences, missions and population. It is in development; which alpha wave includes each part is not decided yet.

1 of 3 systems completed16 of 22 tasks closed

Closed beta

Planned2027

More testers and a dedicated server. Its scope is set with what we learn from alpha pilots; we will publish it here once it is decided.

Scope to be announced.

Early Access

PlannedTo be announced

The phase after the closed beta. Its date and terms will be announced here.

Scope to be announced.

Launch

Planned

Release on Steam for PC. No date yet: this page only shows dates once they are confirmed.

Scope to be announced.

In the plan

Planned milestones that do not have a phase or a date yet.

How to read this roadmap

  • The numbers come from the tracker the team works in every day, and the activity from the game repository, shown in relative terms. This page reads both every 15 minutes.
  • Progress counts the tasks opened so far for each system. New tasks appear as work goes on, so a percentage can go down.
  • Phases and their contents can change during the alpha. Dates only appear here once they are confirmed.

Closed alpha

The closed alpha is open for applications

Pilots who get in help decide what comes next on this roadmap. Every friend who completes an application moves you 10 places up.

Missions, companions & interfaceCompleted

First missions: charter flights

The early game is told in phases, and every phase is the same transport mission: board a shared flight, land and do the job.

4 of 4 tasks closed

Phase Closed Alpha · Wave 1 · First waves: winter 2026-2027

Tasks by status

Done
4100%
Testing
00%
In progress
00%
To do
00%

Activity

First task opened
Last update
Completed on
Tasks closed per week (last 12 weeks)

About this system

Accepting the mission books you a seat on a shared flight that leaves on the hour with whoever is aboard. The ship sets the mission zone where it lands, and the first phase sends you out to gather. Later phases reuse the same flight, seats and landing with a new destination and a new task.