Roadmap · live from development

COLONIZED roadmap

What the team is building right now, read straight from our development tracker and refreshed every 15 minutes.

Tasks completed1,254of 1,282 tracked
In progress now11tasks being worked on
Changes this week762High pace121 today · latest change
Active areas8/8this week
Closed in 7 days44117 in the last 30 days
Systems completed21/29of 29 on this page

Last sync checked every 15 min

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Showing 34 of 34

Now

In development now

Systems with tasks in progress or closed in the last two weeks.

In progressMissions, companions & interface

A living world: missions and population

Contracts that react to the economy and to world events, and cities and spots with people who have a trade and a routine. In development.
Activity: 233 changes this week latest change 4 in progress4/9 tasks
In progressSpace & the Aurin system

Every planet and moon from one pipeline

Every planet and moon of Aurin is generated whole from its lore sheet, geology, formations, weather and sites included, with no hand edits.
Activity: 211 changes this week latest change 3 in progress8/11 tasks
In progressSurvival, building & resources

Resources: real geology and deposits

Real rock types on every world, minerals laid out in veins and deposits, server-side harvesting and materials found only in space.
Activity: 14 changes this week latest change 1 in progress48/49 tasks
In progressPlanets & biomes

Landscapes: canyons, mesas and sites

Rock formations fused into the terrain as canyons, mesas and cliffs, with mines and outposts composed by rules from the lore.
Activity: 2 changes this week latest change 1 in progress20/21 tasks
In progressShips

Licences and blueprints

Your licence per category and the blueprints you earn set how far you progress. In development.
Activity: 41 changes this week latest change 1 in progress5/6 tasks
In progressServers & security

Engine & dedicated servers

Our own source build of Unreal Engine 5 with dedicated server builds, automated tests and a release pipeline.
Activity: 249 changes this week latest change 1 in progress10/11 tasks
In progressMissions, companions & interface

The website: colonized.work

A 3D hangar for every ship, the Codex, the Aurin Chronicle, the Compis' chat, accounts and this roadmap.
Last update 25 Oct 20268/9 tasks

Now, next and later

21 of 29

Completed systems

Every tracked task is closed. Polish and fixes continue inside the alpha.

Latest activity

This week

44tasks closed

High pace

Repository activity across 9 areas. Busiest: Planets & biomes (47%).

Repository activity by area

Open the chronicle

How to read this roadmap

  • The numbers come from the tracker the team works in every day, and the activity from the game repository, shown in relative terms. This page reads both every 15 minutes.
  • Progress counts the tasks opened so far for each system. New tasks appear as work goes on, so a percentage can go down.
  • Phases and their contents can change during the alpha. Dates only appear here once they are confirmed.

Closed alpha

The closed alpha is open for applications

Pilots who get in help decide what comes next on this roadmap. Every friend who completes an application moves you 10 places up.

Servers & securityCompleted

Scale architecture and bot load tests

Technical target: around 1,000 pilots on one server machine, spread over several zone processes and measured with bot load tests.

11 of 11 tasks closed

Phase Foundation

Tasks by status

Done
11100%
Testing
00%
In progress
00%
To do
00%

Activity

Latest change
First task opened
Last update
Completed on
Tasks closed per week (last 12 weeks)

About this system

Each zone process is sized for 100 to 160 pilots, and several of them share one machine. We measure it with crowds of server-side bots, up to a sustained 300-bot battle, against a fixed time budget for every server tick. It is the target we test against, not a promise about server size at launch.