State of the genre3 min read

COLONIZED creators programme: what you get and what we ask

Creators admitted to the programme get a place of their own and 10 invitation codes per wave for their audience. What the codes are, the five-step flow, what we ask in return, what we do not ask and what happens if the rules are broken.

Render of a white MVG Revenant dropship, side view
Render of our own ships, made in Blender. Not an in-game capture.

In short

  • Every creator admitted to the programme gets a place of their own and 10 invitation codes per wave they take part in. The programme is for the closed alpha, a Steam Playtest by invitation.
  • A code reserves a place in one wave. It is not a Steam key: the personal Playtest key arrives after a short review. A code works once and expires when its wave closes.
  • We ask for a clearly labelled collaboration, only firm facts, adults only, free giveaways and no resale. We do not ask for a review, a wishlist, a positive opinion or a minimum number of views.
  • There is no payment in either direction. Places are limited, so creators are admitted in turns. The first waves are planned for winter 2026-2027.

The creators programme of the COLONIZED closed alpha is for people who make videos, streams or posts. A creator admitted to it gets a place of their own and 10 invitation codes per wave they take part in, to give to their audience. The closed alpha is a Steam Playtest by invitation, in small waves, and its first waves are planned for winter 2026-2027. This article explains what you get, what we ask and what we never ask. The page to apply is colonized.work/creators.

What you get

  • A place of your own in every wave you take part in.
  • 10 invitation codes per wave. Give them away among your audience or hand them out as you see fit.
  • The press kit: verified facts, logos and labelled renders for editorial use.
  • A direct line to the team in a private Discord channel.
  • A mention, if you want one, on our creators page and on our accounts. Never without your permission.

There is no payment in either direction. We do not pay for content, and you do not pay to join.

How the codes work

  1. You apply. You send the form on the creators page. We read every application and reply from the team address.
  2. You join a wave. Each wave has a limited number of places, so we admit creators in turns. We tell you which wave is yours and when it opens.
  3. You receive 10 codes. One code reserves one place in that wave.
  4. Your audience redeems them. Whoever gets a code enters it on the closed alpha page with their own account. They must be 18 or older and have a Steam account.
  5. The Steam key arrives. After a short review they receive a personal Steam Playtest key in their account.

A code is not a Steam key. It works once and expires when its wave closes. Codes are never published in the open and never sold.

What we ask

  1. Say it is a collaboration. Put a clear label at the start of the content, in the language of your audience, and use the paid-partnership option of your platform when it has one. The labelling is explained in how to label a collaboration.
  2. Say only what is firm. The closed alpha is a Steam Playtest by invitation. The press kit holds the verified facts. Do not add dates or figures of your own, and do not say the game is already in alpha before the first wave opens.
  3. Give codes only to adults. The closed alpha is for people aged 18 and over.
  4. Keep any giveaway free of charge. Never sell, trade or auction codes. A general guide is in how to run a free invitation giveaway.
  5. Run your giveaway under your own rules. You are the organiser, not COLONIZED, and you follow the law of your country and the rules of your platform.

What we do not ask

A review, a wishlist, a positive opinion or a minimum number of views. We do not ask for exclusivity either. What you say about the game is yours, and if something is wrong you can say so.

If the rules are broken

If codes are sold, a collaboration is not declared or codes go to minors, we withdraw the unused codes and the place, and the collaboration ends. Either side can end it at any time.

Who it is for

Channels and profiles of any size that publish about survival games, MMOs, space or indie development, in English, Spanish, Portuguese, German or French. There is no minimum audience. You must be 18 or older. The programme terms come with your invitation and cover all of this in full.

If you are a player and not a creator, the routes to a place are in how to get a place in the closed alpha.

Questions and answers

What does the COLONIZED creators programme give me?

A place of your own in every wave you take part in, 10 invitation codes per wave for your audience, the press kit, a direct line to the team in a private Discord channel and, if you ask for it, a mention on our page and accounts. There is no payment in either direction.

Is an invitation code a Steam key?

No. A code reserves a place in a wave. The personal Steam Playtest key reaches the player, in their account, after a short review.

Do I have to publish a review or add the game to my wishlist?

No. We do not ask for a review, a wishlist, a positive opinion or a minimum number of views. What you say about the game is yours, and if something is wrong you can say so.

Who can join the creators programme?

Channels and profiles of any size that publish about survival games, MMOs, space or indie development, in English, Spanish, Portuguese, German or French. There is no minimum audience. You must be 18 or older.

When can I use my codes?

Places are limited, so creators are admitted in turns, and we tell each one which wave is theirs and when it opens. The first waves of the closed alpha are planned for winter 2026-2027.

Sources

Third-party figures link to their source. The date is the publication date or, when there is none, the day we checked the page.

  1. Creators programme · COLONIZED · 2026-10-26
  2. Closed alpha terms · COLONIZED · 2026-10-13

About the author

Creator and director of COLONIZED

Vanguille is the sole creator of COLONIZED. He has worked on it for more than ten years and directs its development: the universe, the Unreal Engine 5 build, the servers and what this site publishes about the game.