Genre guides4 min read

What to Expect From an Indie Closed Alpha: Bugs, Wipes and How to Be a Useful Tester

A closed alpha is a test, not a preview. What the first week feels like, what you will not get, how to write a bug report that gets fixed, and what the published terms of the COLONIZED alpha say.

Render of the William's XASTER XL heavy patrol ship seen from behind
Render of our own ships, made in Blender. Not an in-game capture.

In short

  • A closed alpha is a test of a build, not a preview of a finished game: expect bugs, missing content, changing balance and progress that may be wiped.
  • Testers are useful when they report what they did, what they expected and what happened, with a file or a clip attached.
  • The COLONIZED first closed alpha wave is planned for winter 2026-2027. Per its published terms it is free, for players 18 or older with a Steam account, confidential, and progress may be wiped.

A closed alpha is a test of a build, not a preview of a finished game. The people who enjoy it are the ones who arrive expecting that. This page covers what the first week really feels like, what you will not get, how to write a bug report that gets fixed and what the published terms of the COLONIZED alpha say. COLONIZED is a space survival MMORPG for PC; its first closed alpha wave is planned for winter 2026-2027 and applications are open. For the mechanics of how alphas and betas are run, read how closed alphas and betas work.

What the first week feels like

What you will see Why
Bugs, some funny and some blocking The build is unfinished and the test exists to find them
Missing content Systems arrive in waves; some exist only on paper
Balance that moves Numbers change with each patch as the team learns
Placeholder art and sound Final assets come later
Server restarts Updates and fixes need them
Progress that may be wiped Testers help find problems, and some problems need a clean slate

None of this is a failure. It is the job of an alpha. If you want a polished experience, wait for a later stage.

What you will not get

  • A promise that progress carries over. Unless announced, it does not.
  • A guarantee of stable performance. Hardware varies and the build is not optimised.
  • Everything in the roadmap. Features in development are not promised for each wave.
  • Public talk. Most closed tests are confidential. Read the terms first.

How to be a useful tester

A report gets fixed when someone else can reproduce it. Use this template:

  1. Title: one line, specific. “Door does not open after reconnect,” not “Doors broken.”
  2. What I did: the steps, in order.
  3. What I expected: what should have happened.
  4. What happened: what you saw.
  5. How often: once, every time, or sometimes.
  6. Context: time, location, your hardware, whether you were in a group.
  7. Evidence: a screenshot, a short clip or the log.

One problem per report. If you find five, write five.

Good habits

  • Play the loop, not just the bugs. Teams also want to know what was fun and what was boring.
  • Be specific about feelings. “I felt lost after twenty minutes” is useful; “the game is bad” is not.
  • Check known issues first. If the team publishes a list, do not file duplicates.
  • Be kind. Alpha builds are written by people who read what you post.

A realistic first session

  • First ten minutes. Install, log in, find the basics. Expect a rough start and an unfinished interface.
  • First hour. You find the loop. Something will not work; that is the point of the test.
  • First day. You know what you like. Write it down before you forget.
  • First week. You have a list of problems, a list of good moments and some opinions about what is missing. Send them in.

What happens to your report

A tester’s report usually goes through four steps: someone reads it, someone tries to reproduce it, it is rated by how many people it affects and how badly, and it joins a list. Some get fixed in days, some wait for a system to be rebuilt and some are noted as known issues. A report that is clear and reproducible gets through the first two steps quickly; one that says “it broke” often does not.

What the COLONIZED alpha terms say

The terms are published at the alpha terms. In short, per those terms:

  • Free of charge. Taking part in the closed alpha is free.
  • 18 or older, with one place per person and a Steam account in good standing.
  • Confidential. What you see in the alpha is confidential.
  • Progress may be wiped or reset. Nothing carries over to the final game unless announced.

Keys go out in waves from the first waves planned for winter 2026-2027, and what each wave includes is announced in the alpha notes. Every friend who completes an application moves you ten places up the list. In the build, the loop you would be testing has five needs, ninety crafting recipes, base building piece by piece, colonies and first- and third-person combat; ship flight, a player economy and the Compis are in development. The release date, price and requirements are not announced.

Before you apply

  1. Read the terms.
  2. Decide how much time you can give; a test needs steady feedback more than long sessions.
  3. Learn the genre; how to start in a survival MMO covers the first hours.
  4. Apply for the closed alpha.

If you are building a list of games to test, the indie watchlist guide gives you a method.

Is a closed alpha for you?

A closed alpha suits you if you enjoy seeing how a game is made, can tolerate rough edges and are happy to write down what you find. It does not suit you if you want to play a finished game, if progress that may be wiped would upset you or if you cannot keep what you see private. There is no wrong answer: players who wait for a later stage get a better-polished experience, and the testers who go first get a say in what it becomes.

Most of all, go in with curiosity. An alpha is a conversation between players and a team, and the best testers are the ones who treat it that way.

Apply for the closed alpha · Read COLONIZED in facts · Join the Discord

Questions and answers

What is a closed alpha like?

An early test of a game, with limited access. Expect bugs, missing features, changing balance, and progress that may be reset. Its purpose is to find problems and gather feedback, not to deliver a finished experience.

How do I write a good bug report?

Say what you did, what you expected and what happened, in that order. Add when it happened, what you were using and a screenshot, clip or log. One problem per report.

Is the COLONIZED closed alpha free?

Yes, according to its published terms, taking part is free of charge. You need to be 18 or older and have a Steam account in good standing; there is one place per person.

Can I talk about the alpha publicly?

According to its published terms, what you see in the COLONIZED alpha is confidential. Read the terms before you apply.

Sources

Third-party figures link to their source. The date is the publication date or, when there is none, the day we checked the page.

  1. Closed alpha terms · COLONIZED · 2026-10-13
  2. COLONIZED in facts · COLONIZED · 2026-10-22