LorePillar guide7 min read

How to read The Aurin Chronicle: a spoiler-free guide to Book One

Everything you need before opening The Aurin Chronicle, the novel of COLONIZED: what it is about in two minutes, how long Book One takes, where to start, the fifteen pieces, the seven main characters, the places it visits and how it relates to the game. No spoilers.

Render of a white Revenant and two XASTER ships over the night side of a planet
Render of our own ships, made in Blender. Not an in-game capture.

In short

  • The Aurin Chronicle is the novel of COLONIZED, free to read in the Codex at colonized.work, in English and Spanish. Book One, Holding, is complete: a prologue, thirteen chapters and an epilogue in three parts.
  • It follows Ada Lys, a pilot of the Arca Aurora who wakes forty-seven years late, and the machine that kept her alive, which everyone in the Aurin system wants.
  • Book One runs to about 35,000 words, around two and a half hours of reading; each piece takes nine to twelve minutes.
  • It is set in Year 47 E.A., the present of the game, in canonical places of the Aurin system. Its seven main characters are people of the canon or of the world, and it promises no game features.

Corporal Yannick Osk took eleven minutes to write that report and three hours to regret the last line. That is how The Aurin Chronicle begins, and the report he regrets ends with a single word: holding.

The Aurin Chronicle is the novel of COLONIZED, published free in the Codex in English and Spanish. Book One, Holding, is complete: a prologue, thirteen chapters and an epilogue in three parts, about 35,000 words, or around two and a half hours of reading. It is set in Year 47 E.A., the present of the game, and this guide tells you what you need to start it without giving anything away.

The book in two minutes

For forty-six years, a sealed room in the Cementerio de Aura repeated the same number every six hours. Inside, a pilot of the Arca Aurora slept in a pod; in the middle of the room, facing the door, a machine of the Flota Aura held the pressure because someone had ordered it to.

When they wake her, Ada Lys is twenty-four, owes the cost of her own thaw and stands in a system she doesn’t know: two houses that hate each other, five guilds living in the wreck of her ship and a treaty that says nobody fires on Ithera. And the machine that kept her alive, MAMPARO, has just been stolen. Everyone wants it: the pirate who took it, the Chancellor of the Zenith, the Nadir’s barter queen, the Vanguard. Ada wants it back.

It reads fast: short scenes, a lot of dialogue and a story that moves across the system without stopping to describe it.

Book One at a glance

Series The Aurin Chronicle (Crónica de Aurin)
Book Book One, Holding
Pieces 15: a prologue, 13 chapters and an epilogue
Parts The Crate (5 pieces), The Door (5), The Lights (5)
Length About 35,000 words in each language
Reading time Around two and a half hours; 9 to 12 minutes per piece
When it happens Year 47 E.A., days 221 to 238, with one chapter set in Year 1
Where Canonical places of the Aurin system, from the Cementerio de Aura to Tirane
Price Free, with no account
Languages English and Spanish, each written for its own language

Where to start

  1. Start with the prologue, Holding. It takes nine minutes and sets up the object everyone will chase.
  2. Read in order. One chapter jumps back to Year 1. It is placed where it is so that you learn things at the right moment.
  3. Use the header. Every piece opens with its date in the world’s calendar, its place and its point of view.
  4. Look things up only if you want to. Ada knows nothing about Aurin, so the novel explains the world as she meets it. Each chapter lists the Codex entries it touches.

If you have one evening, the first part, The Crate, is five pieces and about fifty minutes.

The fifteen pieces, without spoilers

Part one · The Crate

# Piece Day · place Point of view What it sets up
Prologue Holding 221 · Cementerio de Aura Corporal Osk and El Notario A Vanguard patrol opens a room of the Arca Aurora sealed for forty-six years
1 No Prior Record 222 · Arca Custodia Ada Lys Ada went to sleep for four months; they wake her forty-seven years later, with a debt and two houses waiting
2 We’re Not Your Friends 222 · the Tozuda Vedma Oleiro A ship that owes eighteen thousand credits takes a job in the Cementerio, with a recruit who flies like another century
3 Received 222 · Cementerio de Aura Ada Lys A handover on a wreck goes wrong, and Ada has to fly out of there
4 Unnumbered Axiom 222 · El Pináculo Commander Kray The Chancellor of the Zenith gives an order with no number

Part two · The Door

# Piece Day · place Point of view What it sets up
5 One Alive 223 · La Cicatriz, Ithera Ada Lys Ada sets foot on a planet for the first time, and the hole in front of her was made by her own ship
6 The Wall 223 · El Bastión Ada Lys A wall of 412 names, and two of them belong to someone who is alive
7 What Nobody Wanted 224 · El Fondeadero Tejedora Sable Vunn The crate everyone wants reaches someone who sells things her own way: in the dark, to everyone at once
8 Measured, Not Derived 224 · El Faro Roto Ada Lys An Ombrask shows Ada how hunting works on Ithera, and a violet compi knows something about the Aurora
9 Red Ribbon 225 · El Fondeadero several Five buyers, two crates and an auction in the dark

Part three · The Lights

# Piece Day · place Point of view What it sets up
10 Lelo 226 · El Pináculo Ada Lys The Chancellor of the Zenith receives the Aurora’s sleeper
11 Dock Seven 227 · Tirane Commander Kray Nobody fires on Tirane, by custom, and everyone who wants the crate is on their way there
12 Twelve Minutes Year 1, day 236 · Arca Aurora MAMPARO What a core heard in the twelve minutes before the first shot
13 The Names 236 · El Bastión Colonel Ostrach Every day 236, the Colonel reads the names on her wall aloud
Epilogue Choose Your House 238 · Arca Custodia Ada Lys CUSTODIA asks Ada its three questions again

The seven main characters

Character Who they are Where you meet them
Ada Lys, “Nueve” A pilot of the Arca Aurora, twenty-four, who went to sleep for four months and wakes forty-seven years later. She asks the time when she wakes and goes by the number of her pod No Prior Record
MAMPARO An auxiliary core of the Flota Aura, found in the middle of a sealed room with its lens facing the door. Speaks in three to six words and counts everything Holding
Vedma Oleiro Foreman and pilot of the Tozuda, the induction crew that picks up new colonists. “We’re not your friends.” She closes on the hour, with whoever is inside We’re Not Your Friends
Commander Ysolde Kray Commands the Guardia Vertical at El Pináculo. Says “understood” when she disagrees Unnumbered Axiom
Tejedora Sable Vunn Runs the barter board at El Fondeadero and puts a price on everything. “Everyone has a price, darling. The odd thing is knowing it” What Nobody Wanted
Colonel Reyna Ostrach, “El Muro” Commands The Vanguard at El Bastión, and reads aloud the 412 names on her wall every day 236 The Wall
Chancellor Vantis Chief Architect of the Zenith, with implants in his hands and eyes. He never raises his voice Unnumbered Axiom

Around them: Chemo Ardal and Tais Renne, the Tozuda’s labourers; El Notario, a pirate of the Cementerio who gives a receipt for everything he steals; Corporal Yannick Osk of The Vanguard; CUSTODIA, the intelligence that registers every recruit; and the guild leaders with their compis: Sable Okoye and LUMBRE at El Vivero, Quill Sarn and CUADRANTE at El Faro Roto, Kestrel Vasko and AVISPÓN at El Aguijón, Torvun Ekes and FUELLE at La Fragua Baja. Most of them are people of the canon you can look up in the Codex.

The places

The novel adds no place to the map: it uses the Codex’s.

The guide to the Aurin system has the figures for every body.

How to read it on the site

  • One page per piece: each opens with its date, place and point of view, and shows how long it takes to read.
  • Reading settings: three themes (Void, Night for reading in the dark, and Paper for daytime), text size and a book or sans-serif typeface.
  • Your place: the site remembers where you stopped and offers to pick up from there. That memory lives only in your browser.
  • The Codex alongside: every chapter links the entries it touches.

How it fits the game

  • Same world, same present. The novel is set in Year 47 E.A., the year in which the game starts, with the same factions, guilds, compis and places.
  • No geography changes. It does not add, move or rename any body, station or place.
  • No feature promises. The Chronicle is a novel of the world: it says nothing about what you can do in the game. What exists in the game is listed in our devlogs.
  • Some echoes are real. In the game you also enlist aboard the Arca Custodia and choose the Zenith or the Nadir, a permanent choice in the current build, and you earn trust with the same five guilds. The Compis exist as a system in a development branch.
  • Three questions run through the book: whose shot brought down the Arca Aurora, why the moons of Aurin run faster than their masses allow, and what is inside the container at dock seven. This guide will not tell you what the book does with them.

Where to go next

Start with the prologue or the book’s contents. If the universe is new to you, the Codex has it in five minutes. For the background, the factions are in the Zenith and the Nadir, the guilds in the five Global Guilds, the cores in the Compis and the wreck that started everything in the fall of the Arca Aurora.

Questions and answers

Is there a COLONIZED novel?

Yes. The Aurin Chronicle is the novel of COLONIZED, published free in the Codex at colonized.work in English and Spanish. Book One, Holding, has fifteen pieces: a prologue, thirteen chapters and an epilogue.

What is The Aurin Chronicle about?

Ada Lys, a pilot of the Arca Aurora, went to sleep for four months and is woken forty-seven years later in a system she doesn't know. The machine that kept her alive, MAMPARO, has just been stolen, and both houses and half the system want it. She goes after it.

How long is Book One of The Aurin Chronicle?

About 35,000 words in each language, around two and a half hours of reading. Each piece shows its reading time, between nine and twelve minutes.

Where should I start reading The Aurin Chronicle?

With the prologue, Holding, and then in order. One chapter jumps back to Year 1 and is placed where it is on purpose, and each piece opens with its date, place and point of view.

Is The Aurin Chronicle canon?

It follows the canon of the Aurin system and changes none of its geography. What the novel adds belongs to the novel; the canon of each place, faction and guild is recorded in the Codex.

Do I need to know the game to read it?

No. The novel introduces the world through a pilot who has been asleep for forty-seven years and knows nothing about it. Every chapter links the Codex entries it touches, if you want more.

I read an earlier version. What happened to it?

Book One was rewritten in October 2026 into a shorter, faster version with seven main characters. Links to the old chapters lead to the nearest chapter of the new version.

Sources

Third-party figures link to their source. The date is the publication date or, when there is none, the day we checked the page.

  1. The Aurin Chronicle, Book One: Holding · COLONIZED · 2026-10-15
  2. The Compis (Codex) · COLONIZED · 2026-10-15
  3. Arca Aurora (Codex) · COLONIZED · 2026-10-15