Genre-Guides3 Min. Lesezeit

Like Elite Dangerous? What COLONIZED offers you

If what draws you to space is a system that obeys physics, the scale of real worlds and a place among factions, this is what COLONIZED has today: the Aurin system and its numbers, walkable spherical planets, factions and guilds, and what is still in development.

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Render of the William's XASTER X escort snub, the smallest ship of the XASTER line
Render unserer eigenen Schiffe, erstellt in Blender. Keine Aufnahme aus dem Spiel.

Kurz gesagt

  • COLONIZED is a space survival MMORPG for PC in development; applications for its closed alpha are open and the first wave is planned for winter 2026-2027.
  • Its Aurin system uses real radii, Keplerian orbits with a fixed epoch and compressed distances (one astronomical unit of the lore is 15 million km) inside Unreal Engine's double-precision world.
  • Each body's sphere of influence is its server zone; inside it you walk a spherical planet from the ground to the edge of space.
  • Ship flight, landing and multi-crew are in development and not promised for the alpha; faction choice and guild reputation are in the current build.

If what draws you to space is a system that obeys physics, the scale of real worlds and a place among factions that remember what you do, COLONIZED starts from the same instinct: its universe is one solar system, Aurin, built to be measured. It is a space survival MMORPG for PC in Unreal Engine 5, in development, with applications open for a closed alpha whose first wave is planned for winter 2026-2027.

Each point below says whether it is done (in the main build), in development (code that is not finished or not merged) or designed (on paper).

What you are looking for, and what COLONIZED has

What you want What COLONIZED has Status
A system that obeys physics Real radii and Keplerian orbits with a fixed epoch for every body Done
Scale Planets of 6,000 to 6,400 km in radius; distances compressed to 15 million km per lore astronomical unit Done
Seamless worlds Spherical planets with radial gravity, walkable from the ground to the edge of space Done
A sky that makes sense Day and night, eclipses and volumetric clouds, seen from the ground and from orbit Done
Ships Seven ships modelled inside and out at real scale Models done; flight in development
Factions The Zenith or the Nadir, chosen once and for good Done
Reputation that matters Five neutral guilds, five ranks each, with cross effects between them Done
A persistent galaxy of players One persistent universe on dedicated servers Done
Trading and an economy The Solmera Credits exist in the lore; trading is designed Designed

A system you can put numbers on

Aurin is a G1V star of about 130,000 km in radius. Ormek orbits at 6 million km and takes 50.6 days; Ithera, at 15 million, takes 200; Kaldrek, at 28.5 million, takes 524. The two faction stations sit at Ithera’s L4 and L5 points, sixty degrees ahead and behind. Light from Aurin takes about 50 seconds to reach Ithera’s orbit, and a message between those stations needs around a minute and a half. The moons are the one place where the system refuses to behave: they orbit in hours where their measured masses would ask for days, and the settlers navigate with an empirical clock, the Phase Table, rather than with Kepler. Everything is in the guide to the Aurin system.

How it fits inside an engine

COLONIZED runs on Unreal Engine 5.8, whose double-precision Large World Coordinates make room for the system with compressed distances. Each body’s sphere of influence is its server zone and its jump destination; inside it, the body stays still and the sun turns. We explain the trade-offs, and why a real solar system does not fit even in double precision, in how to simulate a solar system at scale.

Two factions and five guilds

Forty-six years ago one colony fleet split into two. When you enlist aboard the Arca Custodia you choose the Zenith or the Nadir, and in the current build that choice is permanent. Five neutral guilds, born from the survivors of a shipwreck, measure your trust from Paria to Leyenda, and working for one can cost you with another. The canon is in the Zenith and the Nadir and the five Global Guilds.

What COLONIZED does not have yet

  • Ship flight, landing, jumps and space combat in the main build: in development, tested on a test ship.
  • A flight model we can describe: we will not detail it until it is playable.
  • Trading, an economy and faction warfare: designed, not built.
  • A release date, price or system requirements: none announced.

How to get in

Apply for the closed alpha: it is free, keys go out in waves, and each friend who completes an application moves you ten places up the list. Join our Discord, and see everything verified about the game on COLONIZED in facts.

Fragen und Antworten

Is the solar system in COLONIZED realistic?

Its bodies have realistic sizes, from planets of 6,000 to 6,400 km in radius to a 45 km asteroid, and they follow Keplerian orbits. Distances are compressed: one astronomical unit of the lore is 15 million km, about a tenth of a real one.

Can you fly ships in COLONIZED?

Ship flight, landing, jumps between bodies and combat inside a moving ship are being built and tested in the engine on a test ship. They are not in the main build and are not promised for the alpha.

Does COLONIZED have factions?

Yes. When you enlist you choose the Zenith or the Nadir, a permanent choice in the current build, and you earn reputation with five neutral guilds on a ladder from Paria to Leyenda. Faction warfare is in design and not promised.

When can I play COLONIZED?

Applications for the closed alpha are open at colonized.work/alpha, and the first wave is planned for winter 2026-2027. Taking part is free, according to the alpha terms.

Quellen

Zahlen von Dritten verlinken auf ihre Quelle. Das Datum ist das Veröffentlichungsdatum oder, falls es keines gibt, der Tag, an dem wir die Seite geprüft haben.

  1. How to simulate a solar system at scale · COLONIZED · 2026-10-13
  2. The Aurin system: a guide to the planets and moons · COLONIZED · 2026-10-14
  3. COLONIZED in facts · COLONIZED · 2026-10-14

Dieser Artikel nennt andere Spiele nur zur Information. COLONIZED steht in keiner Verbindung zu ihnen, ihre Namen und Marken gehören ihren Eigentümern. Die Zahlen wurden an den Daten geprüft, die in den Quellen stehen.