Performance tool
FPS and milliseconds calculator
Frames per second and milliseconds per frame measure the same thing from two sides: fps = 1000 / ms. Type one and you see the other, and work out how much time each frame has to save to reach a higher rate.
From fps to ms and from ms to fps
Edit either field. The conversion is exact: one second has 1000 milliseconds.
How much to trim to reach a higher rate
Enter the starting rate and the one you want to reach. The difference is the time each frame has to save.
Conversion table
The most common rates and their time budget per frame.
| fps | ms per frame | Where it is used |
|---|---|---|
| 30 | 33.33 | Playable minimum; consoles and modest PCs |
| 40 | 25.00 | 120 Hz modes that split the rate |
| 60 | 16.67 | Usual target on 60 Hz displays |
| 75 | 13.33 | Office displays with a slightly higher rate |
| 90 | 11.11 | Virtual reality and mid-range displays |
| 100 | 10.00 | Comfortable point for almost everything |
| 120 | 8.33 | High-refresh displays |
| 144 | 6.94 | Standard gaming monitor |
| 165 | 6.06 | Common 144 Hz variant |
| 240 | 4.17 | Competitive games with a very powerful PC |
From symptom to likely cause
A first hint of what is holding you back. Each row links to the guide that explains it.
| Symptom | Most likely cause | First test | Guide |
|---|---|---|---|
| GPU at 95-100 % and a low frame rate | GPU limit | Lower the internal resolution or enable an upscaler | CPU-bound or GPU-bound |
| GPU at 50-70 % and one CPU thread at 100 % | Single-thread CPU limit | Lower population, draw distance and distant shadows; do not lower the resolution | GPU below 100 % |
| Frame rate stuck at 60 or 144 with a low GPU | V-Sync or a limiter is on | Check the limiter and vertical sync | V-Sync, G-Sync and frame limits |
| Good average and frequent stutter | Low minimums: memory, storage or VRAM | Check dual-channel RAM, the SSD and the texture setting | RAM, SSD and VRAM |
| Starts smooth and degrades over minutes | Temperature or power limit | Check temperatures and clocks after ten minutes | How to measure performance |
| Good frame rate and a late response | Network latency or display-chain latency | Measure ping and check Reflex or the low-latency mode | Ping and latency |
Learn more
- Frames per second and milliseconds
- What a bottleneck is
- How to measure your PC's performance
- The best PC for MMO and survival games
A general PC performance tool. COLONIZED has not published system requirements or frame rate figures.
