Performance tool

FPS and milliseconds calculator

Frames per second and milliseconds per frame measure the same thing from two sides: fps = 1000 / ms. Type one and you see the other, and work out how much time each frame has to save to reach a higher rate.

From fps to ms and from ms to fps

Edit either field. The conversion is exact: one second has 1000 milliseconds.

How much to trim to reach a higher rate

Enter the starting rate and the one you want to reach. The difference is the time each frame has to save.

Conversion table

The most common rates and their time budget per frame.

fpsms per frameWhere it is used
3033.33Playable minimum; consoles and modest PCs
4025.00120 Hz modes that split the rate
6016.67Usual target on 60 Hz displays
7513.33Office displays with a slightly higher rate
9011.11Virtual reality and mid-range displays
10010.00Comfortable point for almost everything
1208.33High-refresh displays
1446.94Standard gaming monitor
1656.06Common 144 Hz variant
2404.17Competitive games with a very powerful PC

From symptom to likely cause

A first hint of what is holding you back. Each row links to the guide that explains it.

SymptomMost likely causeFirst testGuide
GPU at 95-100 % and a low frame rateGPU limitLower the internal resolution or enable an upscalerCPU-bound or GPU-bound
GPU at 50-70 % and one CPU thread at 100 %Single-thread CPU limitLower population, draw distance and distant shadows; do not lower the resolutionGPU below 100 %
Frame rate stuck at 60 or 144 with a low GPUV-Sync or a limiter is onCheck the limiter and vertical syncV-Sync, G-Sync and frame limits
Good average and frequent stutterLow minimums: memory, storage or VRAMCheck dual-channel RAM, the SSD and the texture settingRAM, SSD and VRAM
Starts smooth and degrades over minutesTemperature or power limitCheck temperatures and clocks after ten minutesHow to measure performance
Good frame rate and a late responseNetwork latency or display-chain latencyMeasure ping and check Reflex or the low-latency modePing and latency

Learn more

A general PC performance tool. COLONIZED has not published system requirements or frame rate figures.