V-Sync, G-Sync, FreeSync and Frame Limits: What to Turn On and Why
The display refreshes at one pace and the graphics card produces at another: that is where tearing and stutter come from. How vertical sync and variable sync (G-Sync, FreeSync) solve it, why a frame limit helps and which setup to start from.

In short
- The display refreshes at a fixed rate (Hz) and the graphics card produces frames at another. When they do not match you get tearing (a split image) or, with V-Sync, stutter and latency.
- Variable sync (G-Sync, FreeSync, Adaptive-Sync) makes the display wait for the frame instead of refreshing at a fixed pace: no tearing and little latency within its range.
- The most accepted starting setup: variable sync on, V-Sync on in the driver and a frame limit a little below the display's maximum rate (for example 141 on a 144 Hz one).
- A frame limit is also useful when the CPU limits: it gives more regular frames and less heat. Frames above the display's Hz are not seen.
The display refreshes at a fixed rate, measured in hertz (Hz), and the graphics card delivers frames at a rate that changes from moment to moment. When the two rates do not match, two problems appear: tearing (the image split horizontally) or, if corrected badly, stutter and latency. Vertical sync (V-Sync), variable sync (G-Sync, FreeSync) and the frame limit are the three tools to solve it. This guide says what each one does and which combination to start with.
The problem: two rates
A 144 Hz display refreshes 144 times per second, once every 6.94 ms. If the graphics card delivers a frame right in the middle of a refresh, the display shows the top of the old frame and the bottom of the new one: that is tearing. It is most visible with fast horizontal motion.
To convert rates to milliseconds, see frames per second and milliseconds.
V-Sync: vertical sync
V-Sync forces the graphics card to wait for the next refresh to deliver a frame. It eliminates tearing, but has two side effects:
- Latency. The frame waits its turn, and your action takes longer to show.
- Rate steps. If the PC does not reach the display’s rate, classic V-Sync does not fall smoothly: it drops from 60 to 30, for example. Stutter appears.
That is why it is almost always used combined with variable sync, not alone.
Variable sync: G-Sync, FreeSync, Adaptive-Sync
Variable sync turns the problem around: instead of the graphics card waiting for the display, the display waits for the graphics card. When a frame arrives, the display refreshes; if it takes longer, it waits. Tearing and steps disappear, with little latency.
| Technology | From | What it is |
|---|---|---|
| G-Sync (and “G-Sync Compatible”) | NVIDIA | Variable sync with GeForce cards; many FreeSync monitors are compatible |
| FreeSync | AMD | Variable sync with Radeon cards; based on an open standard |
| Adaptive-Sync / VRR (HDMI) | Open standards | The basis of both in many TVs and monitors |
Many monitors now support several. To check, the graphics maker’s control panel shows whether variable sync is active. It works within a range (for example 48 to 144 Hz): below it, many displays repeat frames to stay in range; above it, variable sync stops acting and tearing or V-Sync returns.
On Windows, variable sync can also work in windowed or borderless games, with the corresponding option in the graphics display settings. Microsoft’s documentation explains games’ “Variable refresh rate” support at the API level.
The frame limit: the missing piece
If the PC produces more frames than the display’s Hz, variable sync stops acting and tearing or V-Sync returns. A frame limit slightly below the maximum rate keeps the game inside the range:
- It keeps variable sync active. A 144 Hz monitor with a 141 limit stays always inside the range.
- It lowers latency. Without a limit, the graphics card’s frame queue grows and adds delay. A limit keeps it short.
- It gives more regular frames. A PC running “flat out” oscillates; a limited one does not.
- It lowers heat and noise. A PC that does not run at the maximum heats less.
It is also useful when the CPU limits: the limit stabilizes frame time at the rate your PC sustains. NVIDIA Reflex, where available, regulates the render queue by itself and usually sets a cap slightly below the refresh rate when variable sync is on.
Where to set the limit: the game’s own usually gives the lowest latency; the graphics driver’s is the second option; external tools, the third. One limiter, not several at once.
Starting setup
| Step | Setting |
|---|---|
| 1 | Enable variable sync (G-Sync or FreeSync) on the monitor and in the graphics control panel |
| 2 | Enable V-Sync in the driver (not in the game), so it acts only above the range |
| 3 | Disable V-Sync in the game, if it offers the option |
| 4 | Set a frame limit about 3 fps below your display’s Hz (141 for 144 Hz, 117 for 120 Hz) |
| 5 | If your PC cannot hold that rate, lower the limit to a figure it does sustain steadily |
| 6 | Enable low latency (Reflex or an equivalent option) if the game has it |
It is a widespread starting setup; some games or displays call for variations. If in doubt, measure frame time with and without each change (how to measure).
What to do in each case
| Your case | What to do |
|---|---|
| 60 Hz display without variable sync | V-Sync on, or a limit at 60; accept some latency |
| 144 Hz display with variable sync | The starting setup above |
| PC that does not reach the display’s rate | Variable sync on and a limit at what it sustains |
| Competitive game | Variable sync + a limit just under the maximum + low latency; avoid frame generation (when to use it) |
| Tearing in a window | Enable variable sync for windowed games or use fullscreen |
Cases that confuse
- “I have G-Sync on and still see tearing.” Usually variable sync is not active for the game’s window (in borderless fullscreen you have to enable it for windowed mode), the game exceeds the display’s Hz with no limit, or the cable does not support the rate. Check the graphics control panel.
- “With V-Sync the mouse feels sluggish.” That is classic V-Sync latency. With variable sync and a limit just below the maximum, the effect almost disappears.
- “Fullscreen or borderless.” Borderless mode is convenient for switching windows and, on Windows, supports variable sync in windowed games if the option is on. Exclusive fullscreen can save a little latency in some games; try both.
- “I want maximum frame rate, no limit.” With no limit, variable sync stops acting above the range and tearing or V-Sync returns. It only makes sense on 60 Hz displays without variable sync, with tearing accepted.
- “What about HDR?” HDR and variable sync coexist on most modern monitors, but on some models the variable sync range changes with HDR on; check the display’s specifications.
And in an MMO
In an MMO, network latency usually weighs more than a few milliseconds of V-Sync, but visual smoothness depends on this setup. If you see stutter in a crowded zone, the origin is usually the CPU or memory and not sync: what a bottleneck is helps you tell. For the detail on ping, ping, latency and servers.
COLONIZED (closed alpha applications open, first waves planned for winter 2026-2027, not yet playable) has not announced the final game’s display options or its system requirements; this guide is general. What was measured in the development build is in our guide to optimizing Unreal Engine 5 games.
Questions and answers
What does V-Sync do?
It synchronizes frame delivery with the display refresh to avoid tearing, the split image. If your PC does not reach the display's rate, classic V-Sync drops to half or a third of the rate, and adds latency.
What is G-Sync or FreeSync?
They are variable sync technologies: the display refreshes when the PC delivers a frame, within a range. It avoids tearing without the jumps or latency of classic V-Sync. G-Sync is NVIDIA's and FreeSync is AMD's; many monitors now support both.
Should I limit fps?
Yes, in almost every case. A limit slightly below the display's maximum rate keeps variable sync active, lowers latency and gives more regular frames. Beyond what the display shows, frames cannot be seen.
What fps limit should I set on a 144 Hz monitor?
A common starting point is about 3 fps below the maximum, that is, 141. If your PC cannot hold that, set the limit at a figure it sustains steadily, such as 100 or 120.
Sources
Third-party figures link to their source. The date is the publication date or, when there is none, the day we checked the page.
- Variable refresh rate displays · Microsoft Learn · 2026-10-22
- NVIDIA Reflex · NVIDIA · 2026-10-22



