Genre guides2 min read

What a Steam Playtest is and how waves work

A Steam Playtest is a free, separate app that lets a studio test with a limited group. How access is granted, why the groups are called waves, what Valve allows and forbids, and how the COLONIZED closed alpha is set up.

Render of the William's XASTER XL heavy patrol ship in flight over a planet
Render of our own ships, made in Blender. Not an in-game capture.

In short

  • A Steam Playtest is a free app tied to the main game, with its own build and no store page of its own. Valve says it is not OK to charge for access.
  • A studio can grant access with sign-up on the game's store page or with Playtest keys it hands out. COLONIZED uses personal keys, so that every place is reserved and traceable.
  • A wave is a batch of places opened at once. Waves exist because a development server holds a limited number of players and each batch tests something different.
  • Steam Playtests are not confidential, so the COLONIZED closed alpha has no NDA. The first waves are planned for winter 2026-2027.

A Steam Playtest is a free app that lets a studio test a game with a limited group of players, through Steam, before the game is on sale. The COLONIZED closed alpha is one: a Steam Playtest by invitation, in small waves, with the first waves planned for winter 2026-2027. This article explains how a Playtest works, why access is handed out in waves and what that means for you.

What Valve says a Playtest is

The description below follows Valve’s Steamworks documentation, read on 23 October 2026. Valve changes its tools, so check the current page if you are a developer.

  • It is a separate app, free of charge, linked to the main game. It has its own build and no store page of its own.
  • Wishlists, reviews and refunds of the Playtest are separate from the main game.
  • Valve says it is not OK to charge for access to a Playtest, and Playtest keys are not sold.
  • A Playtest is not confidential: Valve states there should be no expectation of secrecy.

Two ways to get in

A studio can grant access in two ways, and can use both at once.

Sign-up on the store page Playtest keys
How you ask A button on the main game’s page You receive a key and activate it in Steam
Who is picked Steam chooses from the sign-ups, optionally by country The studio chooses who gets each key
Needs a public store page Yes No
What you see An email from Steam when you are added The Playtest in your library after activation

COLONIZED uses personal keys. The reason is practical: a key lets the team reserve one place per player and know who has access.

Why tests run in waves

A development server holds a limited number of players at once. Letting everybody in on day one would crash the test it is meant to run. So the studio opens places in batches, called waves:

  1. Choose. The team approves as many players as the wave can hold.
  2. Open. The keys go out and the wave starts.
  3. Measure. The team watches stability, load and what players report.
  4. Close. The wave ends, and the team prepares the next batch.

Each wave tests something different, and the earliest are the smallest. Why the number of places is limited is explained in why places are limited.

What this means for you

  • There is no date to wait for yet. The first waves are planned for winter 2026-2027. Exact dates and places per wave have not been announced.
  • Steam will not warn you. Valve does not send a notice when a Playtest becomes playable. We announce each wave on this site and on Discord.
  • Your key is yours. Each key is personal, and activating it takes a minute in Steam.
  • You can talk about it. Because a Playtest is not confidential, the closed alpha has no NDA. You can share screenshots, videos and streams under the conduct rules of the alpha terms.
  • It is free. Nobody can sell you a place or a key.

To get a place, read how to get a place in the closed alpha and apply here. If you make videos or streams, the creators programme has its own route. For the difference between an alpha, a beta and Early Access, see how closed alphas and betas work.

Questions and answers

What is a Steam Playtest?

A Steam Playtest is a free app linked to a game, with its own build, used to test with a limited group of players. It has no store page of its own: the sign-up button lives on the main game's page. Valve says it is not OK to charge for access.

How do I join a Steam Playtest?

There are two ways. Either you request access with the button on the game's store page and Steam picks players from the sign-ups, or the studio sends you a Playtest key that you activate in your Steam account. COLONIZED uses personal keys.

What is a wave in a playtest?

A wave is a batch of places opened at the same time. The studio approves a number of players that its server can hold, tests with them and then opens the next batch.

Is a Steam Playtest confidential?

No. Valve's documentation says there should be no expectation of secrecy in a Playtest. The COLONIZED closed alpha therefore has no NDA, and you can share it under the conduct rules of the alpha terms.

Does Steam tell me when a Playtest opens?

No, Steam does not send a notice when a Playtest becomes playable. COLONIZED announces each wave on its website and on Discord, and the key reaches you in your account.

Sources

Third-party figures link to their source. The date is the publication date or, when there is none, the day we checked the page.

  1. Steam Playtest (Steamworks documentation) · Valve · 2026-10-23
  2. Steam keys (Steamworks documentation) · Valve · 2026-10-23
  3. Closed alpha terms · COLONIZED · 2026-10-13

About the author

Creator and director of COLONIZED

Vanguille is the sole creator of COLONIZED. He has worked on it for more than ten years and directs its development: the universe, the Unreal Engine 5 build, the servers and what this site publishes about the game.