Tema

Tema: Unreal Engine 5

Todos os artigos sobre Unreal Engine 5 no blog de COLONIZED, do mais recente ao mais antigo.

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Artigos

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Tecnologia

MegaLights in Unreal Engine 5.8: how hundreds of shadowed lights work

MegaLights became production-ready in Unreal Engine 5.8. What it actually does, why its cost barely grows with the number of lights, what hardware it expects, what it cannot light yet, how it differs from Lumen, and why the COLONIZED development build does not use it.

5 min de leitura

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Diário de desenvolvimento

Devlog: what exists in COLONIZED today, and what does not yet

The first devlog on the new site does one job: sort every system of COLONIZED into done, in development or designed, with the numbers behind it, plus two things we got wrong and how we fixed them.

5 min de leitura

Render

Tecnologia

Nanite and Lumen explained: how Unreal Engine 5 draws a world

Nanite and Lumen without the marketing: how virtualised geometry and dynamic global illumination work, what Virtual Shadow Maps, MegaLights and TSR add, the budgets and limits Epic documents, and two lessons from using them on a whole planet.

6 min de leitura

Render

Tecnologia

How to simulate a solar system at scale in a game

Why a planet-sized world breaks a game engine, the three tricks that fix it (floating origin, double precision, compressed distances), how orbits and spheres of influence work, and how COLONIZED builds the Aurin system: real radii, Kepler orbits and one server zone per body.

5 min de leitura

Render

TecnologiaGuia principal

Otimização de PC para jogos em Unreal Engine 5: configurações, VRAM e requisitos

Um guia prático de desempenho em jogos de UE5 no PC: as configurações de maior impacto, o que consome a memória de vídeo, como ler os requisitos mínimos e recomendados e a história medida de como reduzimos a VRAM de um planeta em 58% e o custo das nuvens de 15,5 para 3,5 ms.

7 min de leitura

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